用Java编写简单的五子棋,供大家参考,具体内容如下前言这两天在空闲时间做了个五子棋项目,分享给大家看一下,界面是这样的:
界面很丑我知道,本人虽有几年PS基础,但知识浅薄,审美观不尽人意,做到如此实属极限(其实我懒得做了),大家将就着看看吧。
下面放出代码,为方便大家参考,我几乎每条代码都标有注释。
测试类代码public class Test {public static void main(String[] args) {MyJFrame mj=new MyJFrame();mj.myJFrame();}}MyJFrame类代码import javax.imageio.ImageIO;import javax.swing.*;import java.awt.*;import java.awt.event.MouseEvent;import java.awt.event.MouseListener;import java.awt.image.BufferedImage;import java.io.File;import java.io.IOException;
public class MyJFrame extends JFrame implements MouseListener {int qx = 20, qy = 40, qw = 490, qh = 490;//棋盘位置、宽高int bw = 150, bh = 50, bx = 570, by = 150;//按钮宽高、位置int x = 0, y = 0;//保存棋子坐标int[][] SaveGame = new int[15][15];//保存每个棋子int qc = 1;//记录白棋=2,黑棋=1 int qn = 0;//判断棋子是否重复boolean canplay = true;//判断游戏是否开始和结束String go = "黑子先行";//游戏信息
//---------------------------------------------------------------------------------------------------------------------//窗体public void myJFrame() {
this.setTitle("五子棋"); //标题this.setSize(800, 550); //窗口大小this.setResizable(false); //窗口是否可以改变大小=否this.setDefaultCloseOperation(MyJFrame.EXIT_ON_CLOSE);//窗口关闭方式为关闭窗口同时结束程序
int width = Toolkit.getDefaultToolkit().getScreenSize().width;//获取屏幕宽度int height = Toolkit.getDefaultToolkit().getScreenSize().height;//获取屏幕高度// System.out.println("宽度:"+width);//测试// System.out.println("高度:"+height);//测试
this.setLocation((width - 800) / 2, (height - 600) / 2); //设置窗口默认位置以屏幕居中
this.addMouseListener(this);
this.setVisible(true); //窗口是否显示=是}
//---------------------------------------------------------------------------------------------------------------------//覆写paint方法,绘制界面public void paint(Graphics g) {
//双缓冲技术防止屏幕闪烁BufferedImage bi = new BufferedImage(800, 550, BufferedImage.TYPE_INT_ARGB);Graphics g2 = bi.createGraphics();
//获取图片路径BufferedImage image = null;try {image = ImageIO.read(new File("D:/#Java/五子棋/tp/wzqbj.jpg"));} catch (IOException e) {e.printStackTrace();}g2.drawImage(image, 10, 10, this);//显示图片
g2.setColor(Color.BLACK);//设置画笔颜色g2.setFont(new Font("华文行楷", 10, 50));//设置字体g2.drawString("晓时五子棋", 525, 100);//绘制字符
//棋盘g2.setColor(Color.getHSBColor(30, (float) 0.10, (float) 0.90));//设置画笔颜色g2.fillRect(qx, qy, qw, qh);//绘制棋盘背景矩形
//开始按钮g2.setColor(Color.WHITE);//设置画笔颜色g2.fillRect(bx, by, bw, bh);//绘制开始按钮g2.setFont(new Font("华文行楷", 10, 30));//设置字体g2.setColor(Color.black);//设置画笔颜色g2.drawString("开始", 615, 185);//绘制字符
//悔棋按钮g2.setColor(Color.LIGHT_GRAY);//设置画笔颜色g2.fillRect(bx, by + 60, bw, bh);//绘制悔棋按钮g2.setFont(new Font("华文行楷", 10, 30));//设置字体g2.setColor(Color.WHITE);//设置画笔颜色g2.drawString("悔棋", 615, 245);//绘制字符
//认输按钮g2.setColor(Color.GRAY);//设置画笔颜色g2.fillRect(bx, by + 120, bw, bh);//绘制认输按钮g2.setFont(new Font("华文行楷", 10, 30));//设置字体g2.setColor(Color.WHITE);//设置画笔颜色g2.drawString("认输", 615, 305);//绘制字符
//游戏信息栏g2.setColor(Color.getHSBColor(30, (float) 0.10, (float) 0.90));//设置画笔颜色g2.fillRect(550, 350, 200, 150);//绘制游戏状态区域g2.setColor(Color.black);//设置画笔颜色g2.setFont(new Font("黑体", 10, 20));//设置字体g2.drawString("游戏信息", 610, 380);//绘制字符g2.drawString(go, 610, 410);//绘制字符g2.drawString("作者:晓时谷雨", 560, 440);//绘制字符g2.drawString("联系方式:", 560, 465);//绘制字符g2.drawString("qq 717535996", 560, 490);//绘制字符
g2.setColor(Color.BLACK);//设置画笔颜色
//绘制棋盘格线for (int x = 0; x <= qw; x += 35) {g2.drawLine(qx, x + qy, qw + qx, x + qy);//绘制一条横线g2.drawLine(x + qx, qy, x + qx, qh + qy);//绘制一条竖线}
//绘制标注点for (int i = 3; i <= 11; i += 4) {for (int y = 3; y <= 11; y += 4) {g2.fillOval(35 * i + qx - 3, 35 * y + qy - 3, 6, 6);//绘制实心圆}}
//绘制棋子for (int i = 0; i < 15; i++) {for (int j = 0; j < 15; j++) {if (SaveGame[i][j] == 1)//黑子{int sx = i * 35 + qx;int sy = j * 35 + qy;g2.setColor(Color.BLACK);g2.fillOval(sx - 13, sy - 13, 26, 26);//绘制实心圆}if (SaveGame[i][j] == 2)//白子{int sx = i * 35 + qx;int sy = j * 35 + qy;g2.setColor(Color.WHITE);g2.fillOval(sx - 13, sy - 13, 26, 26);//绘制实心圆g2.setColor(Color.BLACK);g2.drawOval(sx - 13, sy - 13, 26, 26);//绘制空心圆}}}g.drawImage(bi, 0, 0, this);
// g.drawRect(20, 20, 20, 20);//绘制空心矩形}
//---------------------------------------------------------------------------------------------------------------------//判断输赢private boolean WinLose() {boolean flag = false;//输赢int count = 1;//相连数int color = SaveGame[x][y];//记录棋子颜色
//判断横向棋子是否相连int i = 1;//迭代数while (color == SaveGame[x + i][y]) {count++;i++;}i = 1;//迭代数while (color == SaveGame[x - i][y]) {count++;i++;}if (count >= 5) {flag = true;}
//判断纵向棋子是否相连count = 1;i = 1;//迭代数while (color == SaveGame[x][y + i]) {count++;i++;}i = 1;//迭代数while (color == SaveGame[x][y - i]) {count++;i++;}if (count >= 5) {flag = true;}
//判断斜向棋子是否相连(左上右下)
count = 1;i = 1;//迭代数while (color == SaveGame[x - i][y - i]) {count++;i++;}i = 1;//迭代数while (color == SaveGame[x + i][y + i]) {count++;i++;}if (count >= 5) {flag = true;}
//判断斜向棋子是否相连(左下右上)
count = 1;i = 1;//迭代数while (color == SaveGame[x + i][y - i]) {count++;i++;}i = 1;//迭代数while (color == SaveGame[x - i][y + i]) {count++;i++;}if (count >= 5) {flag = true;}
return flag;}
//---------------------------------------------------------------------------------------------------------------------//初始化游戏public void Initialize() {//遍历并初始化数组for (int i = 0; i < 15; i++) {for (int j = 0; j < 15; j++) {SaveGame[i][j] = 0;}}
//黑子先行qc = 1;go = "轮到黑子";}
//---------------------------------------------------------------------------------------------------------------------@Override//鼠标点击public void mouseClicked(MouseEvent e) {
}
@Override//鼠标按下public void mousePressed(MouseEvent e) {
//获取鼠标点击位置x = e.getX();y = e.getY();
//判断是否已开始游戏if (canplay == true) {//判断点击是否为棋盘内if (x > qx && x < qx + qw && y > qy && y < qy + qh) {//计算点击位置最近的点if ((x - qx) % 35 > 17) {x = (x - qx) / 35 + 1;} else {x = (x - qx) / 35;}if ((y - qy) % 35 > 17) {y = (y - qy) / 35 + 1;} else {y = (y - qy) / 35;}
//判断当前位置有没有棋子if (SaveGame[x][y] == 0) {SaveGame[x][y] = qc;qn = 0;} else {qn = 1;}
//切换棋子if (qn == 0) {if (qc == 1) {qc = 2;go = "轮到白子";} else {qc = 1;go = "轮到黑子";}}
this.repaint();//重新执行一次paint方法
//弹出胜利对话框boolean wl = this.WinLose();if (wl) {JOptionPane.showMessageDialog(this, "游戏结束," + (SaveGame[x][y] == 1 ? "黑方赢了" : "白方赢了"));//弹出提示对话框canplay = false;}
// System.out.println(1);//测试} else {// System.out.println(0);//测试}}
//实现开始按钮//判断是否点击开始按钮if (e.getX() > bx && e.getX() < bx + bw && e.getY() > by && e.getY() < by + bh) {//判断游戏是否开始if (canplay == false) {//如果游戏结束,则开始游戏canplay = true;JOptionPane.showMessageDialog(this, "游戏开始");//初始化游戏Initialize();
this.repaint();//重新执行一次paint方法
} else {//如果游戏进行中,则重新开始JOptionPane.showMessageDialog(this, "重新开始");//初始化游戏Initialize();
this.repaint();//重新执行一次paint方法
}}
//实现悔棋按钮//判断是否点击悔棋按钮if (e.getX() > bx && e.getX() < bx + bw && e.getY() > by + 60 && e.getY() < by + 60 + bh) {//判断游戏是否开始if (canplay == true) {//遍历棋盘上是否有棋子int z = 0;for (int i = 0; i < 15; i++) {for (int j = 0; j < 15; j++) {if (SaveGame[i][j] != 0) {z++;}}}//判断是否有棋子if (z != 0) {JOptionPane.showMessageDialog(this, "下棋亦如人生,你走的每一步都没有回头路。");} else {JOptionPane.showMessageDialog(this, "棋盘上已无棋子");}
} else {JOptionPane.showMessageDialog(this, "请先开始游戏");}}
//实现认输按钮//判断是否点击认输按钮if (e.getX() > bx && e.getX() < bx + bw && e.getY() > by + 120 && e.getY() < by + 120 + bh) {//判断游戏是否开始if (canplay == true) {//判断是谁认输if (qc == 1) {JOptionPane.showMessageDialog(this, "黑方认输,白方获胜");canplay = false;} else if (qc == 2) {JOptionPane.showMessageDialog(this, "白方认输,黑方获胜");canplay = false;}} else {JOptionPane.showMessageDialog(this, "请先开始游戏");}}
}
@Override//鼠标抬起public void mouseReleased(MouseEvent e) {
}
@Override//鼠标进入public void mouseEntered(MouseEvent e) {
}
@Override//鼠标离开public void mouseExited(MouseEvent e) {
}}结束语因为是我自己测试的,主要功能应该没问题,可能会忽略一些细节,如有不对的地方,请帮忙指出。
更多有趣的经典小游戏实现专题,分享给大家:C++经典小游戏汇总python经典小游戏汇总python俄罗斯方块游戏集合JavaScript经典游戏 玩不停java经典小游戏汇总javascript经典小游戏汇总以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。
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